Eeshina is a mutant Nano who works miracles and possesses a shard of the sun.
Nano Tier 1:
Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to armor. Enabler.
Onslaught (1 Int Point): You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of DMG. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect DMG (and thus ignores armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action.
Nano Tier 2:
Mind Reading (4 Int Points): You can read the surface thoughts of a creature within short range of you, even if the creature doesn’t want you to. You must be able to see the target. Once you have established contact, you can read the target’s thoughts for up to one minute. If you or the target move out of range, the connection is broken. Action to initiate.
Nano Tier 3:
Implant Suggestion(4 Int Points): you implant a suggestion in the mind of a creature within immediate range. Describe a course of activity to the creature and the conditions under which the creature will preform it. The course of activity must be within the creature"s capabilities, and the conditions under which it would perform the activity must be something that directly affects the creature or occurs in its immediate environment. Then make an Intellect attack against that creature. If you you succeed, you implant the suggestion, and if the conditions occur within the next 28 hours, the creature does as you suggest. If you attempt to implant a suggestion that would jeopardize the creature’s life, livlihood, loved ones, or property, the difficulty of the task is increased by two steps. Actions
Focus – Works Miracles:
Tier 1 Healing Touch1 Int Point): With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task difficulty increase by 1 step. The difficulty returns to 2 after that creature rests for ten hours. Action.
Tier 3 Font of Healing: With you approval, other creatures can touch you and regain 1d6 to either their Might Pool or their Speed Pool. This healing costs them 2 Intellect Points. A single creature can benefit from this ability only once each day. Enabler.
Focus – Possesses A Shard Of The Sun:
Tier 1 Enlightened: You are trained in any perception task that involves sight. Enabler.Illuminating Touch (1 Int Point): You touch an object, and that object sheds light to illuminate everything in short range. The light remains until you use an action to touch the object again. Action.
Tier 2 Dazzling Radiance (2 Int Points): You Send a barrage of dazzling colors at a creature within short range. The attack is an Intellect action, and, if successful, if deal 2 DMG to the target. In addition, until the end of the round, the difficulty of all defense actions to resist the target’s attacks are reduced by one step. The difficulty is not reduced if the target relies on senses other than sight to “see”. Action.
Tier 3 Burning Light (3 Int Points): You send a beam of light at a creature within long range and then tighten the beam until it burns. This attack is an Intellect action. If successful, it deals 5 points of DMG to the target. Action.